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Galaxy on fire 2 turrets
Galaxy on fire 2 turrets









galaxy on fire 2 turrets galaxy on fire 2 turrets

Ideally, I'd love to have a high-speed cannon "frigate" and be able to skim within cannon range at an oblique angle, fire a burst, turn away, and wear down an enemy ship. Maybe my current ship is overshielded/undergunned - 11 armed turrets and 43k shields (my previous ship might have been 6 turrets and 10-20k shields), but I have no room for more guns.

galaxy on fire 2 turrets

There is a weird balance where most enemy ships have an annoying amount of shields, but don't actually pose much offensive threat, so there is no need for hit-and-run. At this point in the game, it just seems better to park next to the enemy ships and fire. I have since upgraded to primarily cannons, with some lasers and tesla cannons on the side now, but this tactic isn't working as well. Since I was only firing within a certain window, the overheating was not a big deal. The same tactic still held true when I upgraded to bolters. Ideally, you have taken a lot less hits and your shields can do this for minutes on end. Roll off right at an angle right before passing the enemy, and hit boostĤ. Hold down fire, and roll/jink here and there to evade some incoming fire.ģ. Fly towards the enemy, reach maximum cruising speed while just reaching maximum weapons range (~5-7).Ģ. I wanted to use maneuvering and hit-and-run tactics to avoid damage, and it worked decently well:ġ. I started the game with a small, fast ship and a handful of chainguns. I've been enjoying this game and lurking for about a week here but didn't see much exactly covering this yet.











Galaxy on fire 2 turrets